Sessions for the 2017 GenVidCon
Hear from Damon Packwood and some of the Gameheads students about breaking the "gamer" mold, pursuing game development, and how their identities tie into the games they play and make.
A discussion to openly talk about the topic of mistreatment of female gamers in the gaming society.
Who plays the game? Who makes the game? What is in the game? Lets address these questions and how they intersect with diversity within the present gaming environment and our own creative undertakings with Downtown Browns and Browntourage.
Gonna get bitter and goofy talking about custom character creation as a formative trans experience, non binary identites relation to monstrocity, and life as hetero/homo-normative secessionists headcannoning relatability into our virtual worlds. All hopefully leading to an open discussion about what a mainstream "queer" game would look like. Would it mean limitless options for genders/NPCs to smootch/bodily customization? Or would an immersive queerness manifest in that hypnotic desire to role play different value systems of rule breaking/making into a ludic anarchy that can represent gender more powerfully than aesthetic presentations? I dunno. Let's find out together.
The games industry has not done POC players, or characters well since the first square smacked a paddle in Pong. As the industry has grown, non white characters have been left behind, or left out entirely. From being absent in genres outside of sports and first person shooters; the gaming landscape has been very pale outside of 2016, where we finally get three black leading men but no leading black women. We still don't get to fully exist in many games, from our hair to skin to being present as full parts of games we spend a lot of time and money on.
The only thing stopping games from being inclusive is the developers. It needs to be a core focus of a project from the earliest stage to the final product. If more developers did these cost-effective things, they could increase their potential audience tremendously. This isn't about altruism, it's just good business practice.
Kathy Chiang will be speaking about her experiences climbing the ranks in a male-dominated industry and helping create standards and expectations for collegiate esports. Learn more about the challenges of starting and running a collegiate organization and the continued fight against stereotypes and for gender representation in the esports industry.
Hazel Newlevant is the editor of Chainmail Bikini: The Anthology of Women Gamers, a collection of comics by women and nonbinary people about gaming. Katie Longua is the creator of the comic Munchies and a Chainmail Bikini contributor. They will read their work and discuss how they connect gender and gaming in comics.
There are so many great stories that need telling. Sometimes they are our own unique perspective, and sometimes they are not. Creating games with diverse representation that is handled appropriately and respectfully is incredibly important. This panel will dive into designing games with this in mind.
Games allow us to step into another life and find solace, wisdom, or empowerment we don’t find in our own. But for many of us, they also offer a safe space to explore a part of ourselves we keep deeply hidden. Many modern queer gamers first began exploring their gender or sexuality in the freedom of tabletop gaming, or in the anonymity of video games. This discussion looks at how games have been used by queer people to become more comfortable with who they really are, and how we can create more opportunities for that same exploration to everyone, whether gay, trans, straight, or cis.